Overrides
This section is for boosting values past the normal amount to customize the look of the shader.
- Overall Intensity Boost: Boost the brightness of all layers at the same time.
- Main, Secondary, Icon Boosts: Useful if the HDR color intensity is not able to get bright enough and you want to increase a specific layers brightness.
- Glow Noise Scale: The shader has a built in soft noise layer so the glow is not static, this function changes the scale of that noise map. Secondary Reticle Count: Changes the amount of secondary textures shown.
- Icon Scale: Changes the size of the Icon texture when looking down the sight.
- Icon Scale Flat: Changes the size of the Icon texture when the camera is far enough away that the parallax effect fades away.