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This section is for boosting values past the normal amount to customize the look of the shader.

  • Overall Intensity Boost: Boost the brightness of all layers at the same time.
  • Main, Secondary, Icon Boosts: Useful if the HDR color intensity is not able to get bright enough and you want to increase a specific layers brightness.
  • Glow Noise Scale: The shader has a built in soft noise layer so the glow is not static, this function changes the scale of that noise map. Secondary Reticle Count: Changes the amount of secondary textures shown.
  • Icon Scale: Changes the size of the Icon texture when looking down the sight.
  • Icon Scale Flat: Changes the size of the Icon texture when the camera is far enough away that the parallax effect fades away.