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Main Settings

Diffuse Tex

This will be your main texture for the shader, anything that is put in this slot will have the full effects list applied to it. This texture is separate from the Overlay settings.

cybershader diffuse tex

Tint Color

This will allow you to tint the texture and set the overall intensity, useful for adding glow. Make sure you have the post processing set up in your unity scene or no glow will be visible.

Quickstart Guide for Unity Lighting and Post Processing

Click the image below for the youtube video or the link here: https://www.youtube.com/watch?v=NOv31HSqs6U Unity Lighting Tut

My Personal Settings:

post set 1

cybershader tint color

Scanlines

This is the main controller for the scanlines effect, more details can be found in Scanline Settings.

Scanlines

VHS

This is the main controller for the VHS effect, more details can be found in VHS Settings. (Effect will be subtle in the gif preview below)

VHS

Chromatic Aberration

This is the main controller for Chromatic Aberration effect, more details can be found in Chromatic Aberration Settings.

Chromatic Aberration

Edge Falloff

Toggling this will make all effects and textures fade out near the edges.

Edge Falloff

Use Mask For Falloff

Toggling this will use a provided image as the mask for the falloff instead of the edges.

Use Mask For Falloff

Mesh Displacement

Toggling this will displace the mesh along the normal direction of the mesh the material is applied to.

Mesh Displacement

Cull Mode

Setting the cull mode determines what side of the mesh the texture will render on. The options are:

  • Off (Both sides)
  • Front (Render/shown on back)
  • Back (Render/shown on front)

Think of it like Cull = Hidden

Mesh Displacement

ZWrite

Z Write controls how the pixels for the shader are rendered. More of an advanced setting to get around issues with multiple transparent objects overlapping. More info can be found in the unity docs: https://docs.unity3d.com/Manual/SL-ZWrite.html